Post by Gado on Jan 2, 2006 14:15:51 GMT -5
The West who disciplined themselves in Shining Fist but also have so many people come through their country that they learned how to create new techniques for basically any fighting style here are some
Shining Fist Discipline:
Finishing Counter: User steps back an inch then punches them in the chest knocking them back.(2000)
Signs of Defeat: ( Only usable when health is critical 20% or under) The user holds their hands up into the air then punches the ground as hard as they could causing all the counter stored energy they have to be released as a big explosion of white energy raising there defense (+10) and strength (10+)emensely and damaging the enemy slightly by blasting them back( last 4 turns.) (30000)
Blazing Wolf Discipline:
Sheering Fangs: The user powers up soul energy into their right palm then dashes in thrusting their palm into the opponents abdominal area with such force that the red soul energy around their palms looks like fire and burst out of the middle of there stomach ( 3000)
King of Spades: ( critical technique) The user gets low towards the ground holding an energy ball in each hand. As the energy burst stronger the user uses soul energy to make a deck of cards out of energy. They jump up into the air spining throwing the energy as the get higher at the opponent till the reach the final card which is the King of Spades whih when thrown and connects with the energy blast the enemy into the ground causing the image of the user and spade to appear. ( 35000)
Zero Drive Discipline:
Vanishing Slash: The user goes in extremely fast right before they get in front of their opponent they issen them through the abdomen causing energy to burst out of them.(2500)
Zero Requiem: The user dashes around till they hit max speed causing their soul energy to engulf them making everything but them slow down to finish the opponent off with a final three hit slash( critical health cost 35000)
Maniacal Fury Discipline:
Big Bomb: user plants feet into ground while charging soul energy throwing the energy at their opponent causing it the make an explosion(2750)
Critical Menace- The user raises their strength by causing there energy to rise profusely in doing so that each touch causes five percent of damage per touch with the added effect of what the attack damage is ( critical health only 40000)
Savage Shell discipline:
Vigorous Shell: the user flips back sending a huge ball of energy at the opponent blasting them far away with the immense power in their soul energy.(3000)
The Silencer-does a rising kick sending the opponent airborne following by concentrating all the soul energy they have in themselves and there weaponry sending it all out as one giant ball of energy that does heavy damage and locks there soul energy inside of them for two turns (basically no soul techniques for two turns after this attack) ( 40000)
Shining Fist Discipline:
Finishing Counter: User steps back an inch then punches them in the chest knocking them back.(2000)
Signs of Defeat: ( Only usable when health is critical 20% or under) The user holds their hands up into the air then punches the ground as hard as they could causing all the counter stored energy they have to be released as a big explosion of white energy raising there defense (+10) and strength (10+)emensely and damaging the enemy slightly by blasting them back( last 4 turns.) (30000)
Blazing Wolf Discipline:
Sheering Fangs: The user powers up soul energy into their right palm then dashes in thrusting their palm into the opponents abdominal area with such force that the red soul energy around their palms looks like fire and burst out of the middle of there stomach ( 3000)
King of Spades: ( critical technique) The user gets low towards the ground holding an energy ball in each hand. As the energy burst stronger the user uses soul energy to make a deck of cards out of energy. They jump up into the air spining throwing the energy as the get higher at the opponent till the reach the final card which is the King of Spades whih when thrown and connects with the energy blast the enemy into the ground causing the image of the user and spade to appear. ( 35000)
Zero Drive Discipline:
Vanishing Slash: The user goes in extremely fast right before they get in front of their opponent they issen them through the abdomen causing energy to burst out of them.(2500)
Zero Requiem: The user dashes around till they hit max speed causing their soul energy to engulf them making everything but them slow down to finish the opponent off with a final three hit slash( critical health cost 35000)
Maniacal Fury Discipline:
Big Bomb: user plants feet into ground while charging soul energy throwing the energy at their opponent causing it the make an explosion(2750)
Critical Menace- The user raises their strength by causing there energy to rise profusely in doing so that each touch causes five percent of damage per touch with the added effect of what the attack damage is ( critical health only 40000)
Savage Shell discipline:
Vigorous Shell: the user flips back sending a huge ball of energy at the opponent blasting them far away with the immense power in their soul energy.(3000)
The Silencer-does a rising kick sending the opponent airborne following by concentrating all the soul energy they have in themselves and there weaponry sending it all out as one giant ball of energy that does heavy damage and locks there soul energy inside of them for two turns (basically no soul techniques for two turns after this attack) ( 40000)